The OpenD Programming Language

allocatorObject

Returns a dynamically-typed CAllocator built around a given statically- typed allocator a of type A. Passing a pointer to the allocator creates a dynamic allocator around the allocator pointed to by the pointer, without attempting to copy or move it. Passing the allocator by value or reference behaves as follows.

  • If A has no state, the resulting object is allocated in static shared storage.
  • If A has state, the result will std.algorithm.mutation.move the supplied allocator A a within. The result itself is allocated in its own statically-typed allocator.
  1. RCIAllocator allocatorObject(A a)
  2. RCIAllocator allocatorObject(A* pa)
    allocatorObject
    (
    A
    )
    (
    A* pa
    )

Examples

import std.experimental.allocator.mallocator : Mallocator;

RCIAllocator a = allocatorObject(Mallocator.instance);
auto b = a.allocate(100);
assert(b.length == 100);
assert(a.deallocate(b));

// The in-situ region must be used by pointer
import std.experimental.allocator.building_blocks.region : InSituRegion;
auto r = InSituRegion!1024();
a = allocatorObject(&r);
b = a.allocate(200);
assert(b.length == 200);
// In-situ regions can deallocate the last allocation
assert(a.deallocate(b));

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