The OpenD Programming Language

dispose

Destroys and then deallocates (using alloc) the object pointed to by a pointer, the class object referred to by a class or interface reference, or an entire array. It is assumed the respective entities had been allocated with the same allocator.

  1. void dispose(A alloc, T* p)
  2. void dispose(A alloc, T p)
    void
    dispose
    (
    A
    T
    )
    (
    auto ref A alloc
    ,
    T p
    )
    if (
    is(T == class) ||
    is(T == interface)
    )
  3. void dispose(A alloc, T[] array)

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