The url to receive content from
The size of the chunks
The number of chunks buffered asynchronously
The connection to use e.g. HTTP or FTP.
import std.net.curl, std.stdio; // Get some pages in the background auto range1 = byChunkAsync("www.google.com", 100); auto range2 = byChunkAsync("www.wikipedia.org"); foreach (chunk; byChunkAsync("dlang.org")) writeln(chunk); // chunk is ubyte[100] // Chunks already fetched in the background and ready foreach (chunk; range1) writeln(chunk); foreach (chunk; range2) writeln(chunk);
import std.net.curl, std.stdio; // Get a line in a background thread and wait in // main thread for 2 seconds for it to arrive. auto range3 = byChunkAsync("dlang.com", 10); if (range3.wait(dur!"seconds"(2))) writeln(range3.front); else writeln("No chunk received after 2 seconds!");
HTTP/FTP fetch content as a range of chunks asynchronously.
A range of chunks is returned immediately and the request that fetches the chunks is performed in another thread. If the method or other request properties is to be customized then set the conn parameter with a HTTP/FTP instance that has these properties set.
If postData is non-_null the method will be set to post for HTTP requests.
The background thread will buffer up to transmitBuffers number of chunks before is stops receiving data from network. When the main thread reads the chunks from the range it frees up buffers and allows for the background thread to receive more data from the network.
If no data is available and the main thread access the range it will block until data becomes available. An exception to this is the wait(Duration) method on the ChunkInputRange. This method will wait at maximum for the specified duration and return true if data is available.