The OpenD Programming Language

Grapheme.opOpAssign

Append all $(CHARACTERS) from the input range inp to this Grapheme.

  1. ref opOpAssign(dchar ch)
  2. ref opOpAssign(Input inp)
    struct Grapheme
    ref
    opOpAssign
    (
    string op
    Input
    )
    (
    scope Input inp
    )
    if (
    isInputRange!Input &&
    is(ElementType!Input : dchar)
    )

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