The OpenD Programming Language

StopWatch

StopWatch is used to measure time just like one would do with a physical stopwatch, including stopping, restarting, and/or resetting it.

core.time.MonoTime is used to hold the time, and it uses the system's monotonic clock, which is high precision and never counts backwards (unlike the wall clock time, which can count backwards, which is why std.datetime.systime.SysTime should not be used for timing).

Note that the precision of StopWatch differs from system to system. It is impossible for it to be the same for all systems, since the precision of the system clock and other system-dependent and situation-dependent factors (such as the overhead of a context switch between threads) varies from system to system and can affect StopWatch's accuracy.

Constructors

this
this(AutoStart autostart)

Constructs a StopWatch. Whether it starts immediately depends on the AutoStart argument.

Members

Functions

peek
Duration peek()

Peek at the amount of time that the StopWatch has been running.

reset
void reset()

Resets the StopWatch.

setTimeElapsed
void setTimeElapsed(Duration timeElapsed)

Sets the total time which the StopWatch has been running (i.e. what peek returns).

start
void start()

Starts the StopWatch.

stop
void stop()

Stops the StopWatch.

Properties

running
bool running [@property getter]

Returns whether this StopWatch is currently running.

Examples

Measure a time in milliseconds, microseconds, or nanoseconds

auto sw = StopWatch(AutoStart.no);
sw.start();
// ... Insert operations to be timed here ...
sw.stop();

long msecs = sw.peek.total!"msecs";
long usecs = sw.peek.total!"usecs";
long nsecs = sw.peek.total!"nsecs";

assert(usecs >= msecs * 1000);
assert(nsecs >= usecs * 1000);
import core.thread : Thread;

auto sw = StopWatch(AutoStart.yes);

Duration t1 = sw.peek();
Thread.sleep(usecs(1));
Duration t2 = sw.peek();
assert(t2 > t1);

Thread.sleep(usecs(1));
sw.stop();

Duration t3 = sw.peek();
assert(t3 > t2);
Duration t4 = sw.peek();
assert(t3 == t4);

sw.start();
Thread.sleep(usecs(1));

Duration t5 = sw.peek();
assert(t5 > t4);

// If stopping or resetting the StopWatch is not required, then
// MonoTime can easily be used by itself without StopWatch.
auto before = MonoTime.currTime;
// do stuff...
auto timeElapsed = MonoTime.currTime - before;

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