The OpenD Programming Language

TypedAllocator.dispose

Destroys and then deallocates (using allocatorFor!T) the object pointed to by a pointer, the class object referred to by a class or interface reference, or an entire array. It is assumed the respective entities had been allocated with the same allocator.

  1. void dispose(T* p)
  2. void dispose(T p)
  3. void dispose(T[] array)
    struct TypedAllocator(PrimaryAllocator, Policies...)
    void
    dispose
    (
    T
    )
    (
    T[] array
    )

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