D takes a pragmatic approach that assumes a couple modest accommodations can solve a significant chunk of the problem:
C++ global functions, including those in namespaces, can be declared and called in D, or defined in D and called in C++.
Given a C++ function in a C++ source file:
#include <iostream> using namespace std; int foo(int i, int j, int k) { cout << "i = " << i << endl; cout << "j = " << j << endl; cout << "k = " << k << endl; return 7; }
In the corresponding D code, foo is declared as having C++ linkage and function calling conventions:
extern (C++) int foo(int i, int j, int k);
and then it can be called within the D code:
extern (C++) int foo(int i, int j, int k); void main() { foo(1, 2, 3); }
Compiling the two files, the first with a C++ compiler, the second with a D compiler, linking them together, and then running it yields:
> g++ -c foo.cpp > dmd bar.d foo.o -L-lstdc++ && ./bar i = 1 j = 2 k = 3
There are several things going on here:
To make a D function accessible from C++, give it C++ linkage:
import std.stdio; extern (C++) int foo(int i, int j, int k) { writefln("i = %s", i); writefln("j = %s", j); writefln("k = %s", k); return 1; } extern (C++) void bar(); void main() { bar(); }
The C++ end looks like:
int foo(int i, int j, int k); void bar() { foo(6, 7, 8); }
Compiling, linking, and running produces the output:
> dmd -c foo.d > g++ bar.cpp foo.o -lphobos2 -pthread -o bar && ./bar i = 6 j = 7 k = 8
C++ symbols that reside in namespaces can be accessed from D. A namespace can be added to the extern (C++) LinkageAttribute:
extern (C++, N) int foo(int i, int j, int k); void main() { N.foo(1, 2, 3); // foo is in C++ namespace 'N' }
C++ can open the same namespace in the same file and multiple files. In D, this can be done as follows:
module ns; extern (C++, `ns`) { int foo() { return 1; } }
Any expression that resolves to either a tuple of strings or an empty tuple is accepted. When the expression resolves to an empty tuple, it is equivalent to extern (C++)
extern(C++, (expression)) { int bar() { return 2; } }
or in multiple files, by organizing them in a package consisting of several modules:
ns/ |-- a.d |-- b.d |-- package.d
File ns/a.d:
module a; extern (C++, `ns`) { int foo() { return 1; } }
File ns/b.d:
module b; extern (C++, `ns`) { int bar() { return 2; } }
File ns/package.d:
module ns; public import a, b;
Then import the package containing the extern C++ declarations as follows:
import ns; static assert(foo() == 1 && bar() == 2);
Note that the extern (C++, ns) linkage attribute affects only the ABI (name mangling and calling convention) of these declarations. Importing them follows the usual D module import semantics.
Alternatively, the non-string form can be used to introduce a scope. Note that the enclosing module already provides a scope for the symbols declared in the namespace. This form does not allow closing and reopening the same namespace with in the same module. That is:
module a; extern (C++, ns1) { int foo() { return 1; } }
module b; extern (C++, ns1) { int bar() { return 2; } }
import a, b; static assert(foo() == 1 && bar() == 2);
works, but:
extern (C++, ns1) { int foo() { return 1; } } extern (C++, ns1) { int bar() { return 2; } }
does not. Additionally, aliases can be used to avoid collision of symbols:
module a; extern (C++, ns) { int foo() { return 1; } }
module b; extern (C++, ns) { int bar() { return 2; } }
module ns; import a, b; alias foo = a.ns.foo; alias bar = b.ns.bar;
import ns; static assert(foo() == 1 && bar() == 2);
C++ classes can be declared in D by using the extern (C++) attribute on class, struct and interface declarations. extern (C++) interfaces have the same restrictions as D interfaces, which means that Multiple Inheritance is supported to the extent that only one base class can have member fields.
extern (C++) structs do not support virtual functions but can be used to map C++ value types.
Unlike classes and interfaces with D linkage, extern (C++) classes and interfaces are not rooted in Object and cannot be used with typeid.
D structs and classes have different semantics whereas C++ structs and classes are basically the same. The use of a D struct or class depends on the C++ implementation and not on the used C++ keyword. When mapping a D class onto a C++ struct, use extern(C++, struct) to avoid linking problems with C++ compilers (notably MSVC) that distinguish between C++'s class and struct when mangling. Conversely, use extern(C++, class) to map a D struct onto a C++ class.
extern(C++, class) and extern(C++, struct) can be combined with C++ namespaces:
extern (C++, struct) extern (C++, foo) class Bar { }
The following example shows binding of a pure virtual function, its implementation in a derived class, a non-virtual member function, and a member field:
#include <iostream> using namespace std; class Base { public: virtual void print3i(int a, int b, int c) = 0; }; class Derived : public Base { public: int field; Derived(int field) : field(field) {} void print3i(int a, int b, int c) { cout << "a = " << a << endl; cout << "b = " << b << endl; cout << "c = " << c << endl; } int mul(int factor); }; int Derived::mul(int factor) { return field * factor; } Derived *createInstance(int i) { return new Derived(i); } void deleteInstance(Derived *&d) { delete d; d = 0; }
We can use it in D code like:
extern(C++) { abstract class Base { void print3i(int a, int b, int c); } class Derived : Base { int field; @disable this(); override void print3i(int a, int b, int c); final int mul(int factor); } Derived createInstance(int i); void deleteInstance(ref Derived d); } void main() { import std.stdio; auto d1 = createInstance(5); writeln(d1.field); writeln(d1.mul(4)); Base b1 = d1; b1.print3i(1, 2, 3); deleteInstance(d1); assert(d1 is null); auto d2 = createInstance(42); writeln(d2.field); deleteInstance(d2); assert(d2 is null); }
Compiling, linking, and running produces the output:
> g++ base.cpp > dmd main.d base.o -L-lstdc++ && ./main 5 20 a = 1 b = 2 c = 3 42
Note how in the above example, the constructor is not bindable and is instead disabled on the D side; an alternative would be to reimplement the constructor in D. See the section below on lifetime management for more information.
Given D code like:
extern (C++) int callE(E); extern (C++) interface E { int bar(int i, int j, int k); } class F : E { extern (C++) int bar(int i, int j, int k) { import std.stdio : writefln; writefln("i = %s", i); writefln("j = %s", j); writefln("k = %s", k); return 8; } } void main() { F f = new F(); callE(f); }
The C++ code to access it looks like:
class E { public: virtual int bar(int i, int j, int k); }; int callE(E *e) { return e->bar(11, 12, 13); }
> dmd -c base.d > g++ klass.cpp base.o -lphobos2 -pthread -o klass && ./klass i = 11 j = 12 k = 13
C++ allows a struct to inherit from a base struct. This is done in D using alias this:
struct Base { ... members ... }; struct Derived { Base base; // make it the first field alias base this; ... members ... }
In both C++ and D, if a struct has zero fields, the struct still has a size of 1 byte. But, in C++ if the struct with zero fields is used as a base struct, its size is zero (called the Empty Base Optimization). There are two methods for emulating this behavior in D. The first forwards references to a function returning a faked reference to the base:
struct Base { ... members ... }; struct DerivedStruct { static if (Base.tupleof.length > 0) Base base; else ref inout(Base) base() inout { return *cast(inout(Base)*)&this; } alias base this; ... members ... }
The second makes use of template mixins:
mixin template BaseMembers() { void memberFunction() { ... } } struct Base { mixin BaseMembers!(); } struct Derived { mixin BaseMembers!(); ... members ... }
Note that the template mixin is evaluated in the context of its instantiation, not declaration. If this is a problem, the template mixin can use local imports, or have the member functions forward to the actual functions.
C++ function and type templates can be bound by using the extern (C++) attribute on a function or type template declaration.
Note that all instantiations used in D code must be provided by linking to C++ object code or shared libraries containing the instantiations.
For example:
1 #include <iostream> 2 3 template<class T> 4 struct Foo 5 { 6 private: 7 T field; 8 9 public: 10 Foo(T t) : field(t) {} 11 T get(); 12 void set(T t); 13 }; 14 15 template<class T> 16 T Foo<T>::get() 17 { 18 return field; 19 } 20 21 template<class T> 22 void Foo<T>::set(T t) 23 { 24 field = t; 25 } 26 27 Foo<int> makeIntFoo(int i) 28 { 29 return Foo<int>(i); 30 } 31 32 Foo<char> makeCharFoo(char c) 33 { 34 return Foo<char>(c); 35 } 36 37 template<class T> 38 void increment(Foo<T> &foo) 39 { 40 foo.set(foo.get() + 1); 41 } 42 43 template<class T> 44 void printThreeNext(Foo<T> foo) 45 { 46 for(size_t i = 0; i < 3; ++i) 47 { 48 std::cout << foo.get() << std::endl; 49 increment(foo); 50 } 51 } 52 53 // The following two functions ensure that the required instantiations of 54 // printThreeNext are provided by this code module 55 void printThreeNexti(Foo<int> foo) 56 { 57 printThreeNext(foo); 58 } 59 60 void printThreeNextc(Foo<char> foo) 61 { 62 printThreeNext(foo); 63 }
extern(C++): struct Foo(T) { private: T field; public: @disable this(); T get(); void set(T t); } Foo!int makeIntFoo(int i); Foo!char makeCharFoo(char c); void increment(T)(ref Foo!T foo); void printThreeNext(T)(Foo!T foo); extern(D) void main() { auto i = makeIntFoo(42); assert(i.get() == 42); i.set(1); increment(i); assert(i.get() == 2); auto c = makeCharFoo('a'); increment(c); assert(c.get() == 'b'); c.set('A'); printThreeNext(c); }
Compiling, linking, and running produces the output:
> g++ -c template.cpp > dmd main.d template.o -L-lstdc++ && ./main A B C
C++ and D follow different rules for function overloading. D source code, even when calling extern (C++) functions, will still follow D overloading rules.
C++ code explicitly manages memory with calls to ::operator new() and ::operator delete(). D's new operator allocates memory using the D garbage collector, so no explicit delete is necessary. D's new operator is not compatible with C++'s ::operator new and ::operator delete. Attempting to allocate memory with D's new and deallocate with C++ ::operator delete will result in miserable failure.
D can explicitly manage memory using a variety of library tools, such as with std.experimental. Additionally, core.stdc.stdlib.malloc and core.stdc.stdlib.free can be used directly for connecting to C++ functions that expect malloc'd buffers.
If pointers to memory allocated on the D garbage collector heap are passed to C++ functions, it's critical to ensure that the referenced memory will not be collected by the D garbage collector before the C++ function is done with it. This is accomplished by:
An interior pointer to the allocated memory block is sufficient to let the GC know the object is in use; i.e. it is not necessary to maintain a pointer to the beginning of the allocated memory.
The garbage collector does not scan the stacks of threads not registered with the D runtime, nor does it scan the data segments of shared libraries that aren't registered with the D runtime.
D type C++ type | |
---|---|
void | void |
byte | signed char |
ubyte | unsigned char |
char | char (chars are unsigned in D) |
core.stdc.stddef.wchar_t | wchar_t |
short | short |
ushort | unsigned short |
int | int |
uint | unsigned |
long | long if it is 64 bits wide, otherwise long long |
ulong | unsigned long if it is 64 bits wide, otherwise unsigned long long |
core.stdc.config.cpp_long | long |
core.stdc.config.cpp_ulong | unsigned long |
float | float |
double | double |
real | long double |
extern (C++) struct | struct or class |
extern (C++) class | struct or class |
extern (C++) interface | struct or class with no member fields |
union | union |
enum | enum |
type* | type * |
ref type (in parameter lists only) | type & |
type[dim] | type[dim] for a variable/field declaration, or use ref for function parameter |
type[dim]* | type(*)[dim] |
type[] | no extern (C++) equivalent, see below |
type[type] | no equivalent |
type function()parameters | type(*)()parameters |
type delegate()parameters | no equivalent |
These equivalents hold when the D and C++ compilers used are companions on the host platform.
These are not supported for extern (C++). For extern (C), they are equivalent to a struct template. For example:
extern (C) const(char)[] slice;
dmd -HC generates the following C++ declaration:
extern "C" _d_dynamicArray< const char > slice;
_d_dynamicArray is generated as follows:
/// Represents a D [] array template<typename T> struct _d_dynamicArray final { size_t length; T *ptr; _d_dynamicArray() : length(0), ptr(NULL) { } _d_dynamicArray(size_t length_in, T *ptr_in) : length(length_in), ptr(ptr_in) { } T& operator[](const size_t idx) { assert(idx < length); return ptr[idx]; } const T& operator[](const size_t idx) const { assert(idx < length); return ptr[idx]; } };
D structs and unions are analogous to C's.
C code often adjusts the alignment and packing of struct members with a command line switch or with various implementation specific #pragmas. D supports explicit alignment attributes that correspond to the C compiler's rules. Check what alignment the C code is using, and explicitly set it for the D struct declaration.
D supports bitfields in the standard library: see std.bitmanip.bitfields.
C++ constructors, copy constructors, move constructors and destructors cannot be called directly in D code, and D constructors, postblit operators and destructors cannot be directly exported to C++ code. Interoperation of types with these special operators is possible by either 1) disabling the operator in the client language and only using it in the host language, or 2) faithfully reimplementing the operator in the client language. With the latter approach, care needs to be taken to ensure observable semantics remain the same with both implementations, which can be difficult, or in some edge cases impossible, due to differences in how the operators work in the two languages. For example, in D all objects are movable and there is no move constructor.
D cannot directly call C++ special member functions, and vice versa. These include constructors, destructors, conversion operators, operator overloading, and allocators.
D runtime type identification uses completely different techniques than C++. The two are incompatible.
Exception interoperability is a work in progress.
At present, C++ exceptions cannot be caught in or thrown from D, and D exceptions cannot be caught in or thrown from C++. Additionally, objects in C++ stack frames are not guaranteed to be destroyed when unwinding the stack due to a D exception, and vice versa.
The plan is to support all of the above except throwing D exceptions directly in C++ code (but they will be throwable indirectly by calling into a D function with C++ linkage).
Feature D C++98 | ||
---|---|---|
const keyword | Yes | Yes |
immutable keyword | Yes | No |
const notation | // Functional: //ptr to const ptr to const int const(int*)* p; | // Postfix: //ptr to const ptr to const int const int *const *p; |
transitive const | // Yes: //const ptr to const ptr to const int const int** p; | |
p = 3; // error | // No: // const ptr to ptr to int int** const p; **p = 3; // ok | |
cast away const | // Yes: // ptr to const int const(int)* p; int* q = cast(int*)p; // ok | // Yes: // ptr to const int const int* p; int* q = const_cast<int*>p; //ok |
cast+mutate | // No: // ptr to const int const(int)* p; int* q = cast(int*)p; | |
q = 3; // undefined behavior | // Yes: // ptr to const int const int* p; int* q = const_cast<int*>p; *q = 3; // ok | |
overloading | // Yes: void foo(int x); void foo(const int x); //ok | // No: void foo(int x); void foo(const int x); //error |
const/mutable aliasing | // Yes: void foo(const int* x, int* y) { bar(*x); // bar(3) | |
y = 4; bar(*x); // bar(4) } ... int i = 3; foo(&i, &i); | // Yes: void foo(const int* x, int* y) { bar(*x); // bar(3) *y = 4; bar(*x); // bar(4) } ... int i = 3; foo(&i, &i); | |
immutable/mutable aliasing | // No: void foo(immutable int* x, int* y) { bar(*x); // bar(3) | |
y = 4; // undefined behavior bar(*x); // bar(??) } ... int i = 3; foo(cast(immutable)&i, &i); | No immutables | |
type of string literal | immutable(char)[] | const char* |
string literal to non-const | not allowed | allowed, but deprecated |
interfaceToC, Interfacing to C, objc_interface, Interfacing to Objective-C
Link_References: ACC = Associated C Compiler
This document specifies how to interface with C++ directly.
It is also possible to indirectly interface with C++ code, either through a Interfacing to C or a COM interface.
The General Idea
Being 100% compatible with C++ means more or less adding a fully functional C++ compiler front end to D. Anecdotal evidence suggests that writing such is a minimum of a 10 man-year project, essentially making a D compiler with such capability unimplementable. Other languages looking to hook up to C++ face the same problem, and the solutions have been: