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GameScreen.update
arsd
game
GameScreen
update
's responsibility is to:
Process player input
Update game state - object positions, do collision detection, etc.
Run any character AI
Kick off any audio associated with changes in this update
Transition to other screens if appropriate
It is NOT supposed to:
draw - that's the job of
drawFrame
load files, bind textures, or similar - that's the job of
load
set uniforms or other OpenGL objects - do one-time things in
load
and per-frame things in
drawFrame
class
GameScreen
(Game)
override abstract
void
update
(
)
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arsd
game
GameScreen
functions
drawFrame
game
load
update
update's responsibility is to:
It is NOT supposed to: