The OpenD Programming Language

cef_audio_handler_t.on_audio_stream_stopped

Called on the UI thread when the stream has stopped. OnAudioSteamStopped will always be called after OnAudioStreamStarted; both functions may be called multiple times for the same stream.

struct cef_audio_handler_t
extern (System)
void function(cef_audio_handler_t* self, cef_browser_t* browser) nothrow on_audio_stream_stopped;

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