The OpenD Programming Language

DynamicArray.opOpAssign

~= operator overload for an array of items

  1. typeof(this) opOpAssign(T value)
  2. typeof(this) opOpAssign(AppendT[] rhs)
    struct DynamicArray(T, Allocator = Mallocator, bool supportGC = shouldAddGCRange!T)
    scope ref
    typeof(this)
    opOpAssign
    (
    string op
    bool checkForOverlap = true
    )
    if (
    op == "~" &&
    !is(T == AppendT[])
    )
  3. typeof(this) opOpAssign(AppendTypeOfThis rhs)

Meta