The OpenD Programming Language

TreeMap.this

Use the given allocator for allocations.

  1. this()
  2. this(Allocator allocator)
    struct TreeMap(K, V, Allocator = Mallocator, alias less = "a < b", bool supportGC = shouldAddGCRange!K || shouldAddGCRange!V, size_t cacheLineSize = 64)
    static if(stateSize!Allocator != 0)
    this
    (
    Allocator allocator
    )

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