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Heap dedicated for CatchableTypeArray/CatchableType/TypeDescriptor structs of cached _ThrowInfos. The heap is used to keep these structs tightly together, as they are referenced via 32-bit offsets from a common base. We simply use the heap's start as base (instead of the actual image base), and malloc() returns an offset. The allocated structs are all cached and never released, so this heap can only grow. The offsets remain constant after a grow, so it's only the base which may change.
This module implements the runtime-part of LDC exceptions on Windows, based on the MSVC++ runtime.