The OpenD Programming Language

1 /++
2 	The "keyboard palette widget" is a thing for visually representing hotkeys.
3 
4 	It lays out a bunch of clickable buttons similar to the ascii latter keys on a qwerty keyboard. Each one has an icon and a letter associated with it. If you hold shift, it can change to a second page of items.
5 
6 	The intention is that input would be layered through some redirects. Normally, ctrl+letters are shortcuts for menu items. Alt+letters are for menu opening. Logo+letters are reserved for the window manager. So this leaves unshifted and shifted keys for you to use.
7 
8 	My convention is that F-keys are shortcuts for either tabs or menu items.
9 
10 	Numbers are for switching other things like your brush.
11 
12 	Letters are thus your main interaction, and symbols can be secondary tool changes.
13 		You could be in one of three modes:
14 			1) Pick a tool, pick a color, and place with a thing (really mouse interaction mode)
15 			2) Pick a tool, place colors directly on press (keyboard interaction?)
16 			3) Pick a color, use a tool
17 			4) vi style sentences
18 
19 	It will emit a selection changed event when the user changes the selection. (what about right click? want separate selections for different buttons?)
20 	It will emit a rebind request event when the user tries to rebind it (typically a double click)
21 
22 	LETTERS (26 total plus shifts)
23 	NUMBERS / NUMPAD (10 total plus shifts)
24 	OTHER KEYS (11 total plus shifts)
25 	`   - =
26 	     [ ] \
27 	    ; '
28 	  , . /
29 
30 	Leaves: tab, space, enter, backspace and of course: arrows, the six pak insert etc. and the F-keys
31 
32 	Each thing has: Icon / Label / Hotkey / Code or Associated Object.
33 
34 	USAGE:
35 
36 		Create a container widget
37 		Put the keyboard palette widget in the container
38 		Put your other content in the container
39 		Make the container get the actual keyboard focus, let this hook into its parent events.
40 
41 	TOOLS:
42 		place, stamp, select (circle, rectangle, free-form, path)
43 		flood fill
44 		move selection.. move selected contents
45 		scroll (click and drag on the map scrolls the view)
46 
47 	So really you'd first select tool then select subthing of tool.
48 
49 	1 = pen. letters = what thing you're placing
50 	2 = select. letters = shape or operation of selection
51 		r = rectangle
52 		p = path
53 		c = circle
54 		e = ellipse
55 		q = freeform
56 		a = all
57 		n = none
58 		z = fuzzy (select similar things)
59 		f = flood fill <convenience operator>, then letter to pick a color/tile. fill whole selection, fill zone inside selection
60 		m = move
61 
62 		select wants add, replace, subtract, intersect.
63 
64 	2 = replace selection
65 	3 = add to selection
66 	4 = remove from selection
67 	5 = intersect selection
68 
69 	save/recall selection
70 	save/goto marked scroll place. it can be an icon of a minimap with a highlight: 3x pixel, black/white/black, pointing to it from each edge then a 7x7 px highlight of the thing
71 +/
72 module arsd.minigui_addons.keyboard_palette_widget;
73 
74 import arsd.minigui;
75 
76 enum KeyGroups {
77 	letters,
78 	numbers,
79 	symbols,
80 	fkeys
81 }
82 
83 struct PaletteItem {
84 	string label;
85 	MemoryImage icon;
86 	Key hotkey;
87 	Object obj;
88 }
89 
90 class KeyboardPaletteWidget : Widget {
91 	this(Widget parent) {
92 		super(parent);
93 	}
94 }