1 /** 2 * This module contains UDA's (User Defined Attributes) either used in 3 * the runtime or special UDA's recognized by compiler. 4 * 5 * Copyright: Copyright Jacob Carlborg 2015. 6 * License: $(LINK2 http://www.boost.org/LICENSE_1_0.txt, Boost License 1.0) 7 * Authors: Jacob Carlborg 8 * Source: $(DRUNTIMESRC core/_attribute.d) 9 */ 10 11 /* Copyright Jacob Carlborg 2015. 12 * Distributed under the Boost Software License, Version 1.0. 13 * (See accompanying file LICENSE or copy at 14 * http://www.boost.org/LICENSE_1_0.txt) 15 */ 16 module core.attribute; 17 18 version (GNU) 19 public import gcc.attributes; 20 21 version (LDC) 22 public import ldc.attributes; 23 24 version (D_ObjectiveC) 25 { 26 version = UdaOptional; 27 version = UdaSelector; 28 } 29 30 version (Posix) 31 version = UdaGNUAbiTag; 32 33 version (CoreDdoc) 34 { 35 version = UdaGNUAbiTag; 36 version = UdaOptional; 37 version = UdaSelector; 38 } 39 40 /** 41 * Use this attribute to specify that a global symbol should be emitted with 42 * weak linkage. This is primarily useful in defining library functions that 43 * can be overridden by user code, though it can also be used with shared and 44 * static variables too. 45 * 46 * The overriding symbol must have the same type as the weak symbol. In 47 * addition, if it designates a variable it must also have the same size and 48 * alignment as the weak symbol. 49 * 50 * Quote from the LLVM manual: "Note that weak linkage does not actually allow 51 * the optimizer to inline the body of this function into callers because it 52 * doesn’t know if this definition of the function is the definitive definition 53 * within the program or whether it will be overridden by a stronger 54 * definition." 55 * 56 * This attribute is only meaningful to the GNU and LLVM D compilers. The 57 * Digital Mars D compiler emits all symbols with weak linkage by default. 58 */ 59 version (DigitalMars) 60 { 61 enum weak; 62 } 63 else 64 { 65 // GDC and LDC declare this attribute in their own modules. 66 } 67 68 /** 69 * Use this attribute to attach an Objective-C selector to a method. 70 * 71 * This is a special compiler recognized attribute, it has several 72 * requirements, which all will be enforced by the compiler: 73 * 74 * $(UL 75 * $(LI 76 * The attribute can only be attached to methods or constructors which 77 * have Objective-C linkage. That is, a method or a constructor in a 78 * class or interface declared as $(D_CODE extern(Objective-C)). 79 * ) 80 * 81 * $(LI It cannot be attached to a method or constructor that is a template) 82 * 83 * $(LI 84 * The number of colons in the string need to match the number of 85 * arguments the method accept. 86 * ) 87 * 88 * $(LI It can only be used once in a method declaration) 89 * ) 90 * 91 * Examples: 92 * --- 93 * extern (Objective-C) 94 * class NSObject 95 * { 96 * this() @selector("init"); 97 * static NSObject alloc() @selector("alloc"); 98 * NSObject initWithUTF8String(in char* str) @selector("initWithUTF8String:"); 99 * ObjcObject copyScriptingValue(ObjcObject value, NSString key, NSDictionary properties) 100 * @selector("copyScriptingValue:forKey:withProperties:"); 101 * } 102 * --- 103 */ 104 version (UdaSelector) struct selector 105 { 106 string selector; 107 } 108 109 /** 110 * Use this attribute to make an Objective-C interface method optional. 111 * 112 * An optional method is a method that does **not** have to be implemented in 113 * the class that implements the interface. To safely call an optional method, 114 * a runtime check should be performed to make sure the receiver implements the 115 * method. 116 * 117 * This is a special compiler recognized attribute, it has several 118 * requirements, which all will be enforced by the compiler: 119 * 120 * * The attribute can only be attached to methods which have Objective-C 121 * linkage. That is, a method inside an interface declared as `extern (Objective-C)` 122 * 123 * * It can only be used for methods that are declared inside an interface 124 * * It can only be used once in a method declaration 125 * * It cannot be attached to a method that is a template 126 * 127 * Examples: 128 * --- 129 * import core.attribute : optional, selector; 130 * 131 * extern (Objective-C): 132 * 133 * struct objc_selector; 134 * alias SEL = objc_selector*; 135 * 136 * SEL sel_registerName(in char* str); 137 * 138 * extern class NSObject 139 * { 140 * bool respondsToSelector(SEL sel) @selector("respondsToSelector:"); 141 * } 142 * 143 * interface Foo 144 * { 145 * @optional void foo() @selector("foo"); 146 * @optional void bar() @selector("bar"); 147 * } 148 * 149 * class Bar : NSObject 150 * { 151 * static Bar alloc() @selector("alloc"); 152 * Bar init() @selector("init"); 153 * 154 * void bar() @selector("bar") 155 * { 156 * } 157 * } 158 * 159 * extern (D) void main() 160 * { 161 * auto bar = Bar.alloc.init; 162 * 163 * if (bar.respondsToSelector(sel_registerName("bar"))) 164 * bar.bar(); 165 * } 166 * --- 167 */ 168 version (UdaOptional) 169 enum optional; 170 171 /** 172 * Use this attribute to declare an ABI tag on a C++ symbol. 173 * 174 * ABI tag is an attribute introduced by the GNU C++ compiler. 175 * It modifies the mangled name of the symbol to incorporate the tag name, 176 * in order to distinguish from an earlier version with a different ABI. 177 * 178 * This is a special compiler recognized attribute, it has a few 179 * requirements, which all will be enforced by the compiler: 180 * 181 * $(UL 182 * $(LI 183 * There can only be one such attribute per symbol. 184 * ) 185 * $(LI 186 * The attribute can only be attached to an `extern(C++)` symbol 187 * (`struct`, `class`, `enum`, function, and their templated counterparts). 188 * ) 189 * $(LI 190 * The attribute cannot be applied to C++ namespaces. 191 * This is to prevent confusion with the C++ semantic, which allows it to 192 * be applied to namespaces. 193 * ) 194 * $(LI 195 * The string arguments must only contain valid characters 196 * for C++ name mangling which currently include alphanumerics 197 * and the underscore character. 198 * ) 199 * ) 200 * 201 * This UDA is not transitive, and inner scope do not inherit outer scopes' 202 * ABI tag. See examples below for how to translate a C++ declaration to D. 203 * Also note that entries in this UDA will be automatically sorted 204 * alphabetically, hence `gnuAbiTag("c", "b", "a")` will appear as 205 * `@gnuAbiTag("a", "b", "c")`. 206 * 207 * See_Also: 208 * $(LINK2 https://itanium-cxx-abi.github.io/cxx-abi/abi.html#mangle.abi-tag, Itanium ABI spec) 209 * $(LINK2 https://gcc.gnu.org/onlinedocs/gcc/C_002b_002b-Attributes.html, GCC attributes documentation). 210 * 211 * Examples: 212 * --- 213 * // ---- foo.cpp 214 * struct [[gnu::abi_tag ("tag1", "tag2")]] Tagged1_2 215 * { 216 * struct [[gnu::abi_tag ("tag3")]] Tagged3 217 * { 218 * [[gnu::abi_tag ("tag4")]] 219 * int Tagged4 () { return 42; } 220 * } 221 * } 222 * Tagged1_2 inst1; 223 * // ---- foo.d 224 * @gnuAbiTag("tag1", "tag2") struct Tagged1_2 225 * { 226 * // Notice the repetition 227 * @gnuAbiTag("tag1", "tag2", "tag3") struct Tagged3 228 * { 229 * @gnuAbiTag("tag1", "tag2", "tag3", "tag4") int Tagged4 (); 230 * } 231 * } 232 * extern __gshared Tagged1_2 inst1; 233 * --- 234 */ 235 version (UdaGNUAbiTag) struct gnuAbiTag 236 { 237 string[] tags; 238 239 this(string[] tags...) @safe pure nothrow 240 { 241 this.tags = tags.dup; 242 } 243 } 244 245 /** 246 * Use this attribute to ensure that values of a `struct` or `union` type are 247 * not discarded. 248 * 249 * The value of an expression is considered to be discarded if 250 * 251 * $(UL 252 * $(LI 253 * the expression is the top-level expression in a statement or the 254 * left-hand expression in a comma expression, and 255 * ) 256 * $(LI 257 * the expression is not an assignment (`=`, `+=`, etc.), increment 258 * (`++`), or decrement (`--`) expression. 259 * ) 260 * ) 261 * 262 * If the declaration of a `struct` or `union` type has the `@mustuse` 263 * attribute, the compiler will emit an error any time a value of that type 264 * would be discarded. 265 * 266 * Currently, `@mustuse` is only recognized by the compiler when attached to 267 * `struct` and `union` declarations. To allow for future expansion, attaching 268 * `@mustuse` to a `class`, `interface`, `enum`, or function declaration is 269 * currently forbidden, and will result in a compile-time error. All other uses 270 * of `@mustuse` are ignored. 271 * 272 * Examples: 273 * --- 274 * @mustuse struct ErrorCode { int value; } 275 * 276 * extern(C) ErrorCode doSomething(); 277 * 278 * void main() 279 * { 280 * // error: would discard a value of type ErrorCode 281 * //doSomething(); 282 * 283 * ErrorCode result; 284 * // ok: value is assigned to a variable 285 * result = doSomething(); 286 * 287 * // ok: can ignore the value explicitly with a cast 288 * cast(void) doSomething(); 289 * } 290 * --- 291 */ 292 enum mustuse; 293 294 /** 295 * Use this attribute to indicate that a shared module constructor does not depend on any 296 * other module constructor being run first. This avoids errors on cyclic module constructors. 297 * 298 * However, it is now up to the user to enforce safety. 299 * The module constructor must be marked `@system` as a result. 300 * Prefer to refactor the module constructor causing the cycle so it's in its own module if possible. 301 * 302 * This is only allowed on `shared` static constructors, not thread-local module constructors. 303 */ 304 enum standalone; 305 306 /** 307 * Use this attribute to indicate that you wish to initialize a field with a mutable reference type. 308 */ 309 enum mutableRefInit; 310 311 /++ 312 Use this to mark a constructor as usable for implicit calls. 313 +/ 314 enum implicit;