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Uniform.opAssign
arsd
simpledisplay
OpenGlShader
Uniform
Assigns the 4 floats. You will probably have to call this via the .opAssign name
struct
Uniform
void
opAssign
(
float
x
,
float
y
,
float
z
,
float
w
)
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arsd
simpledisplay
OpenGlShader
Uniform
functions
opAssign
variables
id
Assigns the 4 floats. You will probably have to call this via the .opAssign name