The OpenD Programming Language

textureReference

CUDA texture reference

struct textureReference {
int normalized;
cudaTextureFilterMode filterMode;
cudaTextureAddressMode[3] addressMode;
cudaChannelFormatDesc channelDesc;
int sRGB;
uint maxAnisotropy;
cudaTextureFilterMode mipmapFilterMode;
float mipmapLevelBias;
float minMipmapLevelClamp;
float maxMipmapLevelClamp;
int[15] __cudaReserved;
}

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