The OpenD Programming Language

core.interpolation

This module provides definitions to support D's interpolated expression sequence literal, sometimes called string interpolation.

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Members

Functions

__getEmptyString
string __getEmptyString()

Common implementation for returning an empty string, to avoid storing multiple versions of the same function based on templated types below.

Structs

InterpolatedExpression
struct InterpolatedExpression(string text)

Represents the source code of an expression passed as part of an interpolated expression sequence.

InterpolatedLiteral
struct InterpolatedLiteral(string text)

Represents a fragment of a string literal in between expressions passed as part of an interpolated expression sequence.

InterpolationFooter
struct InterpolationFooter

Sentinel values to indicate the beginning and end of an interpolated expression sequence.

InterpolationHeader
struct InterpolationHeader

Sentinel values to indicate the beginning and end of an interpolated expression sequence.

Detailed Description

string str;
int num;
// the compiler uses this module to implement the
// i"..." literal used here.
auto a = i"$​(str) has $​(num) items.";

The variable a is a sequence of expressions:

a[0] == InterpolationHeader()
a[$-1] == InterpolationFooter()

First and last, you see the header and footer, to clearly indicate where interpolation begins and ends. Note that there may be nested interpolated sequences too, each with their own header and footer. Think of them as a set of balanced parenthesis around the contents.

Inside, you will find three general categories of content: InterpolatedLiteral!"string" for string expressions, InterpolatedExpression!"code" for code expressions, and then the values themselves as their own type.

In the example:

auto a = i"$​(str) has $​(num) items.";

We will find:

a[0] == InterpolationHeader()
a[1] == InterpolatedExpression!"str"
a[2] == str
a[3] == InterpolatedLiteral!" has ";
a[4] == InterpolatedExpression!"num";
a[5] == num
a[6] == InterpolatedLiteral!" items.";
a[7] == InterpolationFooter()
a.length == 8;

You can see the correspondence with the original input: when you write $​(expression), the string of the expression is passed as InterpolatedExpression!ThatString, (excluding any parenthesis around the expression), and everything else is passed as InterpolatedLiteral!str, in the same sequence as they appeared in the source.

After an InterpolatedExpression!..., you will find the actual value(s) in the tuple. (If the expression expanded to multiple values - for example, if it was itself a tuple, there will be multiple values for a single expression.)

Library functions should NOT attempt to mixin the code from an InterpolatedExpression themselves. Doing so will fail, since it is coming from a different scope anyway. The string is provided to you only for informational purposes and as a sentinel to separate things the user wrote.

Your code should be able to handle an empty code string in InterpolatedExpression or even an entirely missing InterpolatedExpression, in case an implementation decides to not emit these.

The toString members on these return null, except for the InterpolatedLiteral, which returns the literal string. This is to ease processing by generic functions like std.stdio.write or std.conv.text, making them effectively transparently skipped.

To extract the string from an InterpolatedLiteral, you can use an is expression or the .toString method.

To extract the string from a InterpolatedExpression, you can use an is expression or the .expression member.

None of these structures have runtime state.

Meta

History

Added in dmd 2.10x frontend, released in late 2023.