The OpenD Programming Language

renderPathStrokeVertices

Get vertices of "stroke" triangle strip for the given render path. Can return empty slice.

Returned slice can be invalidated by any other NanoVega API call (except the calls to render path accessors), and using it in such case is UB. So copy vertices to freshly allocated array if you want to keep them for further processing.
pure nothrow @trusted @nogc
const(NVGVertex)[]
renderPathStrokeVertices

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