The OpenD Programming Language

replayRecording

Ends drawing the current frame (flushing remaining render state). Commits recorded paths.

  1. void replayRecording(NVGContext ctx, NVGPathSet svp, NVGColor fillTint)
    nothrow @trusted @nogc
    void
    replayRecording
    ()
    (,
    NVGPathSet svp
    ,
    const scope auto ref NVGColor fillTint
    )
  2. void replayRecording(NVGContext ctx, NVGPathSet svp)

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