The OpenD Programming Language

replayRecording

Ends drawing the current frame (flushing remaining render state). Commits recorded paths.

  1. void replayRecording(NVGContext ctx, NVGPathSet svp, NVGColor fillTint)
  2. void replayRecording(NVGContext ctx, NVGPathSet svp)
    nothrow @trusted @nogc
    void
    replayRecording
    (,
    NVGPathSet svp
    )

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