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SimpleWindow.fullscreen
arsd
simpledisplay
SimpleWindow
not fully implemented but planned for a future release
class
SimpleWindow
void
fullscreen
(
bool
yes
)
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arsd
simpledisplay
SimpleWindow
constructors
this
functions
actualDpi
addEventListener
beep
close
cornerStyle
draw
eventLoop
eventLoopWithBlockingMode
focus
fullscreen
getRealTitle
grabInput
hide
hideCursor
maximize
minimize
move
moveResize
mtLock
mtUnlock
nativeWindowHandle
opacity
postEvent
postTimeout
redrawOpenGlSceneNow
redrawOpenGlSceneSoon
releaseCurrentOpenGlContext
releaseInputGrab
removeEventListener
requestAttention
resize
sendDummyEvent
setAsCurrentOpenGlContext
setAsCurrentOpenGlContextNT
setEventHandlers
setIMEFocused
setIMEPopupLocation
setMaxSize
setMinSize
setResizeGranularity
show
showCursor
swapOpenGlBuffers
takeScreenshot
warpMouse
mixins
impl
properties
actualWindowSize
closed
cursor
eventQueueEmpty
eventQueued
focused
height
hidden
icon
image
isOpenGL
title
visible
vsync
width
static variables
handleNativeGlobalEvent
variables
closeQuery
eventUncaughtException
handleCharEvent
handleExpose
handleKeyEvent
handleMouseEvent
handleNativeEvent_
handlePulse
onClosing
onDestroyed
onDpiChanged
onFocusChange
paintingFinished
redrawOpenGlScene
setRequestedInputFocus
suppressAutoOpenglViewport
useGLFinish
visibilityChanged
windowResized
not fully implemented but planned for a future release