Set this to false if you don't need to do glFinish() after swapOpenGlBuffers(). Note that at least NVidia proprietary driver may segfault if you will modify texture fast enough without waiting 'em to finish their frame business.
See Implementation
Set this to false if you don't need to do glFinish() after swapOpenGlBuffers(). Note that at least NVidia proprietary driver may segfault if you will modify texture fast enough without waiting 'em to finish their frame business.